Reel

Breakdown

Robot Repair "ROBO+REPAIR" Short Film Responsible for designing the main character's fully articulated character rig in Maya. The rig features the ability to switch between three arm attachments and FK/IK switching on the arms and legs. When the arms and legs are in IK mode, the ball joints rotate to keep the limb in the socket of the ball joints. The rig features a torso rocker with an arbitrary pivot around the waist.
Open Season: Scared Silly | Ed Werewolf Responsible for Ed's werewolf variant body rig. Efficiently used proprietary rigging system to create a full-featured character rig.
Open Season: Scared Silly | Mine Cars and Track Developed an automated rigging module to attach mine cars to the tracks. The system embeds a ribbon in the track asset, then allows layout or animation to attach any number of mine cars to the setup. I was also responsible for the mine car vehicle rigs.
Barbie and Her Sisters in a Puppy Chase | Chelsea, Stacie, Lindsey and Finale Scene Barbie Responsible for the main character body rigs for Chelsea, Stacie and Lindsey and the Finale variant of Barbie.
Stacie
Lindsey
Barbie Finale
Zipline Barbie and Her Sisters in a Puppy Chase | Zipline Developed the custom curve sample node used to drive the zipline rig in C++. Also responsible for Skipper's harness rig (used as a template for the other character's harness rigs).
Deer Tick Open Season: Scared Silly | Deer Tick and Firefly Responsible for the creature rigs for the tick and firefly characters.
Firefly