Utah Teapot

Posted on Fri 26 April 2013 in Projects • Tagged with C++, OpenGL

OpenGL / GLSL Render of the Utah Teapot
OpenGL / GLSL Render of the Utah Teapot.

I worked with a team of three other students to create an OpenGL render of the Utah Teapot. We implemented a shader in OGSL that made use of painted texture, bump and specular maps. My responsibilities included writing code to calculate and store …

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The Water is Always Bluer

Posted on Thu 13 December 2012 in Projects • Tagged with Maya, rigging

"The Water is Always Bluer" is an animated short film about a rubber duck bored with his life in the bathtub. When he gets his chance to escape, he realizes maybe his life wasn't so bad after all. "The Water is Always Bluer" was an official selection of the Greenville …

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Remnant: Angle Wings

Posted on Thu 28 October 2010 in Projects • Tagged with cloth, Maya, rigging

Maya nCloth wings
Remnant: Wing rigged in Maya using nCloth.

This Maya nCloth rig was created to help artists pose angle wings for Matt Via's game project "Remnant." Using a combination of cloth, joints and painted weight maps, I created a prop rig used to animate these larger-than-life wings. The gravity, mass …

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