Remnant: Angle Wings

Posted on Thu 28 October 2010 in Projects

Maya nCloth wings
Remnant: Wing rigged in Maya using nCloth.

This Maya nCloth rig was created to help artists pose angle wings for Matt Via's game project "Remnant." Using a combination of cloth, joints and painted weight maps, I created a prop rig used to animate these larger-than-life wings. The gravity, mass and input attract could be tuned to achieve the desired look.