Utah Teapot

Posted on Fri 26 April 2013 in Projects

OpenGL / GLSL Render of the Utah Teapot
OpenGL / GLSL Render of the Utah Teapot.

I worked with a team of three other students to create an OpenGL render of the Utah Teapot. We implemented a shader in OGSL that made use of painted texture, bump and specular maps. My responsibilities included writing code to calculate and store face normals and the generation of bump maps.